Thursday, April 4, 2013
Cross-posted with the Google Developers Blog
Starting today, Google Compute Engine is available to all customers who sign up for our Gold Support package. We’re also happy to announce a 4% reduction on all Compute Engine pricing.
In the nine months since announcing Compute Engine, customers have been using Google’s Infrastructure as a Service product and giving us valuable feedback. Sebastian Stadil of Scalr wrote, in a recent review:
“Google Compute Engine is not just fast. It’s Google fast. In fact, it’s a class of fast that enables new service architectures entirely.”
We’re happy to hear that, because one of our main goals in building Compute Engine is to enable a new generation of applications with direct access to the capabilities of Google’s vast computing infrastructure.
Based on user feedback, we’ve added a number of major features including:
- An improved administration console, the Google Cloud Console (preview), which allows you to administer all your Google Cloud Platform services via a unified interface.
Screenshot of new Cloud Console in action
- Five new instance type families (diskless versions of our standard instance types, plus diskful and diskless versions of high-memory and high-cpu configurations), with 16 new instance types.
While we've been hard at work developing new features, we've also had the opportunity to play. Check out the amazing World Wide Maze Chrome Experiment, developed by the Chrome team in Japan. This game converts any web site of your choice into an interactive, three dimensional maze, navigated remotely via your smartphone. Compute Engine virtual machines run Node.js to manage the game state and synchronization with the mobile device, while Google App Engine hosts the game’s web UI. This application provides an excellent example of the new kinds of rich, high performance back end services enabled by Google Cloud Platform.
With today’s announcement, we look forward to welcoming many new customers, and bringing exciting new applications to Google Cloud Platform!
-Posted by Marc Cohen, Developer Relations